Project Deny - Week 8 & 9
- Emily Brown

- Mar 23, 2020
- 2 min read
This blog will be updated every week until May 1st, this will follow the production of my final year project at University, in the subject of Games Art.
Welcome back to the blog!! I know, I know I missed a week I'm sorry but I do have a reason why. With the current world issue of the COVID-19 virus, it's taken a toll on my motivation to do any work, as the family is stressing for me to come home. Alongside that I have put myself in isolation due to getting a cold (don't worry it's defo a cold). BUT!! I'm back and I've managed to start my work again!!! Yayyy, okay let's get into it...
Project Overview
As a refresher, I am working on a game-ready environment based on Nacho Yague's concept art from Watch Dogs 2. Last week I updated you guys I had finished my decal sheet and started with getting my LCD shader working for the screens in the scene.
Current Progress
So it is not much progress... Yeh again I'm sorry...
HOWEVER these past two weeks I have been working on getting most of the screens in scene set up with the right UVs and material settings to all work using the shader created in the previous post.
Alongside that I have managed to create some basic material passes on the tables:

Adding an image to the rugs so they weren't the default material anymore.
But the main thing I have done this week is to make a start on the sofa that sits in the midground of the shot. I wasn't too sure on what sofa to make until a friend messaged me and said, 'yo chesterfields are cool make one of those'. Sooooo I did.

My next step for this is to take it into ZBrush and sculpting in some fabric creases for the high poly to be baked in Substance Designer.
So here's a current update of how the scene is looking:

Whats Next?
Well next I think I'm going to get that chesterfield completed, I also have to take in consideration that I may have to move back home this week, so progress will be slow meaning there may be a potential no post next weekend too. So in advance I'm sorry.
Catch you all later ;)
Em x



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