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Project Deny - Week 10 & 11

  • Writer: Emily Brown
    Emily Brown
  • Apr 6, 2020
  • 2 min read

This blog will be updated every week until May 1st, this will follow the produiction of my final year project at University, in the subject of Games Art.

Welcome back to the blog!! The current situation going on in my home country, has slowed down my progress on this project, so I must apologise for the late double week posts.

Project Overview

As a refresher, I am working on a game-ready environment based on Nacho Yague's concept art from Watch Dogs 2. Last week I updated you guys I had created a texture for the tables and started to model the sofa to its final state.

Current Progress

So in Week 10 I had to go home for mine and my sisters birthday so not much was done then, however week 11 had a bunch more progress. As I stated before I had made a start on the sofa for the scene, I think I redid the mesh like three times because I couldn't get the pattern right on the back part of the sofa.

So I think I'll do a breakdown on how I textured the asset;

I'm texturing the asset in Substance Painter by the way, anyways, I started off using the Leather Seat Old and Dirty smart material. I had to edit some of the parameters to get a nice base to the material though.

Next step was to add some depth to the texture, for this I added a nice light layer in the cavities using the curvature map and a generator.

Then I wanted this sofa to be old and worn down, for this I started adding an even lighter colour to the edges using the same method with the curvature map and the generator.

I started to mess around with some of the smart masks to try to get more wear on the back of the sofa using the same light colour using on the edges. I painted on with .2 differences on the mask to get a nice washed look on the wear.

I then added more to the paint layer for the buttons on the material, it was easier to go in a paint them individually because I couldn't get the generator to detect them on the bake.

The single light colour was a bit too much so I went in with a top layer on the buttons to get a nice shade on them. I also forgot to sculpt in the creases on the bottom part of the sofa so I used a height map to paint them in.

Then after some feedback from my supervisor I added some more height to the creases on the back part and added more of the lighter shade using the same .2 blend on the mask.

And that was the sofa done, to the best of my ability so far.

Whats Next?

Next up will be texturing more of the assets and starting to get a more finished project. These blog posts will probably be every two weeks now due to the current situation effect my mental health and motivation towards the project.

Catch you all later ;)

Em x

 
 
 

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©2020 by Emily Brown Games Art. 

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